This course aims to provide both an introduction to philosophies of art and an opportunity to philosophise art, actual and perhaps imaginary: what has counted as art, for someone somewhere, as well as what might count as such. The aims of philosophy will be reviewed - such as truth, value, understanding - in the light of different works of art and different ways of understanding them. The aims, or ends, of art will also therefore be put in question.
Philosophy of Art (PHIL 522)
Programs\Type | Required | Core Elective | Area Elective |
Computer Science and Engineering - With Master's Degree | * | ||
Leaders for Industry Biological Sciences and Bioengineering - Non Thesis | * | ||
Leaders for Industry Industrial Engineering - Non Thesis | * | ||
Leaders for Industry Materials Science and Engineering - Non Thesis | * | ||
Leaders for Industry Mechatronics Engineering - Non Thesis | * | ||
Visual Arts and Visual Communications Design - Non Thesis | * | ||
Visual Arts and Visual Communications Design - With Thesis | * |
CONTENT
PROGRAMME OUTCOMES
1. Develop and deepen the current and advanced knowledge in the field with original thought and/or research and come up with innovative definitions based on Master's degree qualifications
2. Conceive the interdisciplinary interaction which the field is related with ; come up with original solutions by using knowledge requiring proficiency on analysis, synthesis and assessment of new and complex ideas.
3. Evaluate and use new information within the field in a systematic approach.
4. Develop an innovative knowledge, method, design and/or practice or adapt an already known knowledge, method, design and/or practice to another field; research, conceive, design, adapt and implement an original subject.
5. Critical analysis, synthesis and evaluation of new and complex ideas.
6. Gain advanced level skills in the use of research methods in the field of study.
7. Contribute the progression in the field by producing an innovative idea, skill, design and/or practice or by adapting an already known idea, skill, design, and/or practice to a different field independently.
8. Broaden the borders of the knowledge in the field by producing or interpreting an original work or publishing at least one scientific paper in the field in national and/or international refereed journals.
9. Demonstrate leadership in contexts requiring innovative and interdisciplinary problem solving.
10. Develop new ideas and methods in the field by using high level mental processes such as creative and critical thinking, problem solving and decision making.
11. Investigate and improve social connections and their conducting norms and manage the actions to change them when necessary.
12. Defend original views when exchanging ideas in the field with professionals and communicate effectively by showing competence in the field.
13. Ability to communicate and discuss orally, in written and visually with peers by using a foreign language at least at a level of European Language Portfolio C1 General Level.
14. Contribute to the transition of the community to an information society and its sustainability process by introducing scientific, technological, social or cultural improvements.
15. Demonstrate functional interaction by using strategic decision making processes in solving problems encountered in the field.
16. Contribute to the solution finding process regarding social, scientific, cultural and ethical problems in the field and support the development of these values.
1. Develop the ability to use critical, analytical, and reflective thinking and reasoning
2. Reflect on social and ethical responsibilities in his/her professional life.
3. Gain experience and confidence in the dissemination of project/research outputs
4. Work responsibly and creatively as an individual or as a member or leader of a team and in multidisciplinary environments.
5. Communicate effectively by oral, written, graphical and technological means and have competency in English.
6. Independently reach and acquire information, and develop appreciation of the need for continuously learning and updating.
1. Show a practical and technical command of materials and methods in one or more media of the visual arts.
2. Demonstrate knowledge of representational processes using visual as well as audial material as mediums of representation.
3. Show working knowledge of the process of transforming abstract/textual concepts into concrete, audio/visual forms.
4. Read visual texts with a deep knowledge of art history and theory and the ability of situating the content and form of the visual representation both in a historical and thematic context.
1. Show a practical and technical command of materials and methods in one or more media of the visual arts.
2. Demonstrate knowledge of representational processes using visual as well as audial material as mediums of representation.
3. Show working knowledge of the process of transforming abstract/textual concepts into concrete, audio/visual forms.
4. Read visual texts with a deep knowledge of art history and theory and the ability of situating the content and form of the visual representation both in a historical and thematic context.