Creative Coding (VA 345)

2021 Fall
Faculty of Arts and Social Sciences
Vis. Arts&Vis.l Comm Des.(VA)
3
6
Selçuk Hüseyin Artut sartut@sabanciuniv.edu,
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English
Undergraduate
--
Formal lecture,Interactive lecture,Workshop,Group tutorial
Interactive,Learner centered,Project based learning,Task based learning
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CONTENT

The course explores code at a conceptual level with the aim of using computation as an expressive and creative tool. It addresses topics such as generative audio-visuals, computational art, scripting for common media tools.

OBJECTIVE

Explore innovative ways in computational thinking
Becoming familiar with theoretical and practical tools for exploring creative systems
Learn essences of Creativity in Computational Approaches
Earn the skills to use creative coding for developing projects that involves computational creativity

LEARNING OUTCOMES

  • Explore innovative ways in computational thinking
  • Becoming familiar with theoretical and practical tools for exploring creative systems
  • Learn essences of Creativity in Computational Approaches
  • Earn the skills to use creative coding for developing projects that involves computational creativity

PROGRAMME OUTCOMES


1. Understand the world, their country, their society, as well as themselves and have awareness of ethical problems, social rights, values and responsibility to the self and to others. 4

2. Understand different disciplines from natural and social sciences to mathematics and art, and develop interdisciplinary approaches in thinking and practice. 5

3. Think critically, follow innovations and developments in science and technology, demonstrate personal and organizational entrepreneurship and engage in life-long learning in various subjects; have the ability to continue to educate him/herself. 5

4. Communicate effectively in Turkish and English by oral, written, graphical and technological means. 4

5. Take individual and team responsibility, function effectively and respectively as an individual and a member or a leader of a team; and have the skills to work effectively in multi-disciplinary teams. 5


1. Possess sufficient knowledge of mathematics, science and program-specific engineering topics; use theoretical and applied knowledge of these areas in complex engineering problems. 5

2. Identify, define, formulate and solve complex engineering problems; choose and apply suitable analysis and modeling methods for this purpose. 3

3. Develop, choose and use modern techniques and tools that are needed for analysis and solution of complex problems faced in engineering applications; possess knowledge of standards used in engineering applications; use information technologies effectively. 3

4. Have the ability to design a complex system, process, instrument or a product under realistic constraints and conditions, with the goal of fulfilling specified needs; apply modern design techniques for this purpose. 5

5. Design and conduct experiments, collect data, analyze and interpret the results to investigate complex engineering problems or program-specific research areas. 2

6. Possess knowledge of business practices such as project management, risk management and change management; awareness on innovation; knowledge of sustainable development. 2

7. Possess knowledge of impact of engineering solutions in a global, economic, environmental, health and societal context; knowledge of contemporary issues; awareness on legal outcomes of engineering solutions; knowledge of behavior according to ethical principles, understanding of professional and ethical responsibility. 3

8. Have the ability to write effective reports and comprehend written reports, prepare design and production reports, make effective presentations, and give and receive clear and intelligible instructions. 3


1. Develop knowledge of theories, concepts, and research methods in humanities and social sciences. 3

2. Assess how global, national and regional developments affect society. 3

3. Know how to access and evaluate data from various sources of information. 4


1. Design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs and to solve a computational problem. 5

2. Demonstrate knowledge of discrete mathematics and data structures. 3

3. Demonstrate knowledge of probability and statistics, including applications appropriate to computer science and engineering. 4


1. Demonstrate safe working habits and a general understanding of materials and processes in the visual arts. 5

2. Demonstrate knowledge of representational processes using visual as well as audial material as mediums of representation. 5

3. Show working knowledge of the process of transforming abstract/textual concepts into concrete, audio/visual forms. 5

4. Appreciate and express the cultural significance of art and understand its evolution and purposes. 3

5. Develop an awareness of compositional and organizational strategies for the effective deployment of formal elements of visual art. 5

6. Read visual texts with a deep knowledge of art history and theory and the ability of situating the content and form of the visual representation both in a historical and thematic context. 3

7. Employ necessary background knowledge regarding art administration in the body of museums and galleries. 2

8. Show a practical and technical command of materials and methods in one or more media of the visual arts. 5

ASSESSMENT METHODS and CRITERIA

  Percentage (%)
Final 30
Participation 10
Individual Project 60

RECOMENDED or REQUIRED READINGS

Readings

Creative Coding Online Course @ www.futurelearn.com
Generative Design: Visualize, Program, and Create with Processing by Hartmut Bohnacker, Benedikt Gross
Generative Art Paperback ? by Matt Pearson
The Nature of Code: Simulating Natural Systems with Processing by Daniel Shiffman
Processing: A Programming Handbook for Visual Designers and Artists by Casey Reas, Ben Fry