3D Modelling (VA 529)

2021 Fall
Faculty of Arts and Social Sciences
Vis. Arts&Vis.l Comm Des.(VA)
3
10.00
Yoong Wah Alex Wong -alexw@sabanciuniv.edu,
English
Doctoral, Master
--
Formal lecture,Studio work/practice,One-to-one tutorial
Project based learning
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CONTENT

The student is introduced to the benefits of learning digital media through studio practices. The main focus is to understand digital modelling tools, ways of modelling, modelling techniques, texture mapping on various modelling geometry and modelling for animations. This is a fundamental course for those who are interested in computer animation and computer graphics in the field of games, movie, multimedia and interactive production. Graduate students can take this course to realize their term and thesis project. project.

OBJECTIVE

Student will practice, design and produce geometrical and organic models and characters for game, movie and multimedia purposes by understanding various modeling techniques.

LEARNING OUTCOME

At the end of the course, the learner is expected to understand and use various modeling techniques to create his or her own character design for animation purposes.

ASSESSMENT METHODS and CRITERIA

  Percentage (%)
Final 40
Midterm 20
Presentation 20
Homework 20

RECOMENDED or REQUIRED READINGS

Optional Readings

1) 3D with MAYA by Adam Watkins
(ISBN-13: 978-0240820422 / ISBN-10: 0240820428)
2) Introducing Autodesk Maya 2016 by Dariush Derakhshani
(ISBN-13: 978-1119059639 / ISBN-10: 1119059631)
3) Mastering Autodesk Maya 2016 by Todd Palamar
(ISBN-13: 978-1119059820 / ISBN-10: 1119059828)