3D Modelling (VA 529)

2021 Fall
Faculty of Arts and Social Sciences
Vis. Arts&Vis.l Comm Des.(VA)
3
10
Yoong Wah Alex Wong alexw@sabanciuniv.edu,
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English
Doctoral, Master
--
Formal lecture,Studio work/practice,One-to-one tutorial
Project based learning
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CONTENT

The student is introduced to the benefits of learning digital media through studio practices. The main focus is to understand digital modelling tools, ways of modelling, modelling techniques, texture mapping on various modelling geometry and modelling for animations. This is a fundamental course for those who are interested in computer animation and computer graphics in the field of games, movie, multimedia and interactive production. Graduate students can take this course to realize their term and thesis project. project.

OBJECTIVE

Student will practice, design and produce geometrical and organic models and characters for game, movie and multimedia purposes by understanding various modeling techniques.

LEARNING OUTCOMES

  • At the end of the course, the learner is expected to understand and use various modeling techniques to create his or her own character design for animation purposes.

PROGRAMME OUTCOMES


1. Develop and deepen the current and advanced knowledge in the field with original thought and/or research and come up with innovative definitions based on Master's degree qualifications 5

2. Conceive the interdisciplinary interaction which the field is related with ; come up with original solutions by using knowledge requiring proficiency on analysis, synthesis and assessment of new and complex ideas. 5

3. Evaluate and use new information within the field in a systematic approach. 5

4. Develop an innovative knowledge, method, design and/or practice or adapt an already known knowledge, method, design and/or practice to another field; research, conceive, design, adapt and implement an original subject. 5

5. Critical analysis, synthesis and evaluation of new and complex ideas. 5

6. Gain advanced level skills in the use of research methods in the field of study. 5

7. Contribute the progression in the field by producing an innovative idea, skill, design and/or practice or by adapting an already known idea, skill, design, and/or practice to a different field independently. 5

8. Broaden the borders of the knowledge in the field by producing or interpreting an original work or publishing at least one scientific paper in the field in national and/or international refereed journals. 5

9. Demonstrate leadership in contexts requiring innovative and interdisciplinary problem solving. 5

10. Develop new ideas and methods in the field by using high level mental processes such as creative and critical thinking, problem solving and decision making. 5

11. Investigate and improve social connections and their conducting norms and manage the actions to change them when necessary. 5

12. Defend original views when exchanging ideas in the field with professionals and communicate effectively by showing competence in the field. 5

13. Ability to communicate and discuss orally, in written and visually with peers by using a foreign language at least at a level of European Language Portfolio C1 General Level. 5

14. Contribute to the transition of the community to an information society and its sustainability process by introducing scientific, technological, social or cultural improvements. 5

15. Demonstrate functional interaction by using strategic decision making processes in solving problems encountered in the field. 5

16. Contribute to the solution finding process regarding social, scientific, cultural and ethical problems in the field and support the development of these values. 5


1. Develop the ability to use critical, analytical, and reflective thinking and reasoning 5

2. Reflect on social and ethical responsibilities in his/her professional life. 5

3. Gain experience and confidence in the dissemination of project/research outputs 5

4. Work responsibly and creatively as an individual or as a member or leader of a team and in multidisciplinary environments. 5

5. Communicate effectively by oral, written, graphical and technological means and have competency in English. 5

6. Independently reach and acquire information, and develop appreciation of the need for continuously learning and updating. 5


1. Develop, interpret and use statistical analyses in decision making.

ASSESSMENT METHODS and CRITERIA

  Percentage (%)
Final 40
Midterm 20
Presentation 20
Homework 20

RECOMENDED or REQUIRED READINGS

Optional Readings

1) 3D with MAYA by Adam Watkins
(ISBN-13: 978-0240820422 / ISBN-10: 0240820428)
2) Introducing Autodesk Maya 2016 by Dariush Derakhshani
(ISBN-13: 978-1119059639 / ISBN-10: 1119059631)
3) Mastering Autodesk Maya 2016 by Todd Palamar
(ISBN-13: 978-1119059820 / ISBN-10: 1119059828)