This course is an introduction to computer graphics, modeling, animation, and rendering. Topics covered include basic image processing, geometric transformations, geometric modeling of curves and surfaces, animation, 3-D viewing, visibility algorithms, radiosity, ray tracing, shading and volume rendering. Students gain experience by developing their own graphics programs producing simple animations.
Computer Graphics (CS 405)
Programs\Type | Required | Core Elective | Area Elective |
BA- Political Science | |||
BA-Cultural Studies | |||
BA-Cultural Studies | |||
BA-Economics | |||
BA-Economics | |||
BA-International Studies | |||
BA-International Studies | |||
BA-Management | |||
BA-Management | |||
BA-Political Sci.&Inter.Relat. | |||
BA-Political Sci.&Inter.Relat. | |||
BA-Social & Political Sciences | |||
BA-Visual Arts&Visual Com.Des. | |||
BA-Visual Arts&Visual Com.Des. | |||
BS-Biological Sci.&Bioeng. | * | ||
BS-Computer Science & Eng. | * | ||
BS-Computer Science & Eng. | * | ||
BS-Electronics Engineering | * | ||
BS-Electronics Engineering | * | ||
BS-Industrial Engineering | * | ||
BS-Manufacturing Systems Eng. | * | ||
BS-Materials Sci. & Nano Eng. | * | ||
BS-Materials Science & Eng. | * | ||
BS-Mechatronics | * | ||
BS-Mechatronics | * | ||
BS-Microelectronics | |||
BS-Molecular Bio.Gen.&Bioeng | * | ||
BS-Telecommunications | * |
CONTENT
OBJECTIVE
The objective of this course is to understand workings of computer generated images, animations and visualizations. The students will master the basics of computer graphics in theory and practice. At final project of this course is design and development of a computer game from scratch.
LEARNING OUTCOME
(a) master introductory computer graphics techniques;
(b) implement a working 3D game/simulation in OpenGL;
(c) prepare a 3D game/simulation proposal;
(d) present to progress of the game development in three demo sessions;
(e) implement four basic and four advanced graphics techniques into the game project;
(f) implement a simple graphics engine;
(g) use technical manuals, online resources and books to interpret graphics techniques and effects;
(h) be an effective member of a team;
(i) present technical matter to a large audience of game company executives;
(j) complete a working to a deadline.
Update Date:
ASSESSMENT METHODS and CRITERIA
Percentage (%) | |
Final | 30 |
Midterm | 20 |
Group Project | 50 |
RECOMENDED or REQUIRED READINGS
Textbook |
Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL 6th Edition |