Computer Graphics (CS 405)

2021 Fall
Faculty of Engineering and Natural Sciences
Computer Sci.& Eng.(CS)
3
6.00 / 6.00 ECTS (for students admitted in the 2013-14 Academic Year or following years)
Selim Saffet Balc─▒soy -balcisoy@sabanciuniv.edu,
English
Undergraduate
CS300
Formal lecture,Recitation,Laboratory
Interactive,Project based learning
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CONTENT

This course is an introduction to computer graphics, modeling, animation, and rendering. Topics covered include basic image processing, geometric transformations, geometric modeling of curves and surfaces, animation, 3-D viewing, visibility algorithms, radiosity, ray tracing, shading and volume rendering. Students gain experience by developing their own graphics programs producing simple animations.

OBJECTIVE

The objective of this course is to understand workings of computer generated images, animations and visualizations. The students will master the basics of computer graphics in theory and practice. At final project of this course is design and development of a computer game from scratch.

LEARNING OUTCOME

(a) master introductory computer graphics techniques;
(b) implement a working 3D game/simulation in OpenGL;
(c) prepare a 3D game/simulation proposal;
(d) present to progress of the game development in three demo sessions;
(e) implement four basic and four advanced graphics techniques into the game project;
(f) implement a simple graphics engine;
(g) use technical manuals, online resources and books to interpret graphics techniques and effects;
(h) be an effective member of a team;
(i) present technical matter to a large audience of game company executives;
(j) complete a working to a deadline.

ASSESSMENT METHODS and CRITERIA

  Percentage (%)
Final 30
Midterm 20
Group Project 50

RECOMENDED or REQUIRED READINGS

Textbook

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL 6th Edition
by Edward Angel, Dave Shreiner