3D Modelling (VA 433)

2020 Fall
Faculty of Arts and Social Sciences
Vis. Arts&Vis.l Comm Des.(VA)
3
6.00 / 6.00 ECTS (for students admitted in the 2013-14 Academic Year or following years)
Yoong Wah Alex Wong -alexw@sabanciuniv.edu,
English
Undergraduate
--
Formal lecture,Studio work/practice,One-to-one tutorial
Project based learning
Click here to view.

CONTENT

The student is introduced to the benefits of learning digital media through studio practices. The main focus is to understand digital modelling tools, ways of modelling, modelling techniques, texture mapping on various modelling geometry and modelling for animations. This is a fundamental course for those who are interested in computer animation and computer graphics in the field of games, movie, multimedia and interactive production.

OBJECTIVE

Student will practice, design and produce geometrical and organic models and characters for game, movie and multimedia purposes by understanding various modeling techniques.

LEARNING OUTCOME

At the end of the course, the learner is expected to understand and use various modeling techniques to create his or her own character design for animation purposes.

PROGRAMME OUTCOMES


1. Understand the world, their country, their society, as well as themselves and have awareness of ethical problems, social rights, values and responsibility to the self and to others. 5

2. Understand different disciplines from natural and social sciences to mathematics and art, and develop interdisciplinary approaches in thinking and practice. 5

3. Think critically, follow innovations and developments in science and technology, demonstrate personal and organizational entrepreneurship and engage in life-long learning in various subjects. 5

4. Communicate effectively in Turkish and English by oral, written, graphical and technological means. 5

5. Take individual and team responsibility, function effectively and respectively as an individual and a member or a leader of a team; and have the skills to work effectively in multi-disciplinary teams. 5


1. Develop knowledge of theories, concepts, and research methods in humanities and social sciences.

2. Assess how global, national and regional developments affect society.

3. Know how to access and evaluate data from various sources of information.


1. Demonstrate safe working habits and a general understanding of materials and processes in the visual arts. 5

2. Demonstrate knowledge of representational processes using visual as well as audial material as mediums of representation. 5

3. Show working knowledge of the process of transforming abstract/textual concepts into concrete, audio/visual forms. 5

4. Appreciate and express the cultural significance of art and understand its evolution and purposes. 5

5. Develop an awareness of compositional and organizational strategies for the effective deployment of formal elements of visual art. 5

6. Read visual texts with a deep knowledge of art history and theory and the ability of situating the content and form of the visual representation both in a historical and thematic context. 5

7. Employ necessary background knowledge regarding art administration in the body of museums and galleries. 5

8. Show a practical and technical command of materials and methods in one or more media of the visual arts. 5

ASSESSMENT METHODS and CRITERIA

  Percentage (%)
Final 40
Midterm 20
Presentation 20
Homework 20

RECOMENDED or REQUIRED READINGS

Optional Readings

1) 3D with MAYA by Adam Watkins
(ISBN-13: 978-0240820422 / ISBN-10: 0240820428)
2) Introducing Autodesk Maya 2016 by Dariush Derakhshani
(ISBN-13: 978-1119059639 / ISBN-10: 1119059631)
3) Mastering Autodesk Maya 2016 by Todd Palamar
(ISBN-13: 978-1119059820 / ISBN-10: 1119059828)