Interface Design (VA 325)

2020 Fall
Faculty of Arts and Social Sciences
Vis. Arts&Vis.l Comm Des.(VA)
3
6.00 / 6.00 ECTS (for students admitted in the 2013-14 Academic Year or following years)
Murat Germen muratgermen@sabanciuniv.edu,
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English
Undergraduate
--
Formal lecture,Interactive lecture,Group tutorial
Interactive,Communicative,Discussion based learning,Project based learning,Task based learning
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CONTENT

The course is an introduction to the study and design of interfaces in general. Interfaces represent how people interact and are crucial to the success of any project as they link the projected audience to the material to be conveyed. The aim in this course is to enable students to apply the principles of Human Computer Interaction (HCI) to the study / design of useful, usable, and effective user interfaces.

OBJECTIVE

The course is an introduction to the study and design of interfaces in general. Interfaces represent how people interact and are crucial to the success of any project as they link the projected audience to the material to be conveyed. The aim in this course is to enable students to apply the principles of Human Computer Interaction (HCI) to the study / design of useful, usable, and effective user interfaces. Programming skills are NOT required, focus is rather on the design of an interaction type to be proposed by the student. Students will be expected to submit a design project during which they will be able to test themselves in developing a set of user scenarios, a user interaction model, a navigational / flow diagram and a prototype for an interactive application.

LEARNING OUTCOME

Upon completion of this course, students will be able to:
1. identify what an interface is and what criteria are important in interface design
2. criticize some existing interfaces and propose alternatives instead
3. compare old and new interaction practices, outline advantages ands disadvantages
4. demonstrate the ability of sketching manually during the concept generation process
5. integrate daily life experience into their design philosophy
6. construct innovative ideas independent of physical, cultural, official constraints
7. comprehend that interface design is one of the most important design areas and helps improving our daily lives

PROGRAMME OUTCOMES


1. Understand the world, their country, their society, as well as themselves and have awareness of ethical problems, social rights, values and responsibility to the self and to others. 5

2. Understand different disciplines from natural and social sciences to mathematics and art, and develop interdisciplinary approaches in thinking and practice. 4

3. Think critically, follow innovations and developments in science and technology, demonstrate personal and organizational entrepreneurship and engage in life-long learning in various subjects. 5

4. Communicate effectively in Turkish and English by oral, written, graphical and technological means. 4

5. Take individual and team responsibility, function effectively and respectively as an individual and a member or a leader of a team; and have the skills to work effectively in multi-disciplinary teams. 5


1. Develop knowledge of theories, concepts, and research methods in humanities and social sciences.

2. Assess how global, national and regional developments affect society.

3. Know how to access and evaluate data from various sources of information.


1. Possess sufficient knowledge of mathematics, science and program-specific engineering topics; use theoretical and applied knowledge of these areas in complex engineering problems. 1

2. Identify, define, formulate and solve complex engineering problems; choose and apply suitable analysis and modeling methods for this purpose. 1

3. Develop, choose and use modern techniques and tools that are needed for analysis and solution of complex problems faced in engineering applications; possess knowledge of standards used in engineering applications; use information technologies effectively. 3

4. Ability to design a complex system, process, instrument or a product under realistic constraints and conditions, with the goal of fulfilling specified needs; apply modern design techniques for this purpose. 2

5. Design and conduct experiments, collect data, analyze and interpret the results to investigate complex engineering problems or program-specific research areas. 2

6. Knowledge of business practices such as project management, risk management and change management; awareness on innovation; knowledge of sustainable development. 1

7. Knowledge of impact of engineering solutions in a global, economic, environmental, health and societal context; knowledge of contemporary issues; awareness on legal outcomes of engineering solutions; understanding of professional and ethical responsibility. 4


1. Design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs and to solve a computational problem. 3

2. Demonstrate knowledge of discrete mathematics and data structures. 1

3. Demonstrate knowledge of probability and statistics, including applications appropriate to computer science and engineering. 1


1. Demonstrate safe working habits and a general understanding of materials and processes in the visual arts. 5

2. Demonstrate knowledge of representational processes using visual as well as audial material as mediums of representation. 5

3. Show working knowledge of the process of transforming abstract/textual concepts into concrete, audio/visual forms. 3

4. Appreciate and express the cultural significance of art and understand its evolution and purposes. 2

5. Develop an awareness of compositional and organizational strategies for the effective deployment of formal elements of visual art. 1

6. Read visual texts with a deep knowledge of art history and theory and the ability of situating the content and form of the visual representation both in a historical and thematic context. 5

7. Employ necessary background knowledge regarding art administration in the body of museums and galleries. 1

8. Show a practical and technical command of materials and methods in one or more media of the visual arts. 5

ASSESSMENT METHODS and CRITERIA

  Percentage (%)
Assignment 100

RECOMENDED or REQUIRED READINGS

Readings

Will be supplied / presented digitally by the course instructor in addition to books listed below:
- Donald A. Norman: "The Design of Everyday Things"
- Alan Cooper, Andrew Singer: "About Face: The Essentials of User Interface Design"
- Ben Schneiderman: "Designing the User Interface"
- Steven Johnson: "Interface Culture: How New Technology Transforms the Way we Create and Communicate"
- Stuart K. Card, Thomas P. Moran, Allen Newell: "The Psychology of Human-Computer Interaction"
- Jeff Raskin: "The Humane Interface: New Directions for Designing Interactive Systems"
- Jennifer Preece, Yvonne Rogers, Helen Sharp: "Interaction Design"
- Kevin Mullet, Darrell Sano: "Designing Visual Interfaces: Communication Oriented Techniques"