3D Animation (VA 434)

2019 Spring
Faculty of Arts and Social Sciences
Vis. Arts&Vis.l Comm Des.(VA)
3
6.00 / 6.00 ECTS (for students admitted in the 2013-14 Academic Year or following years)
Yoong Wah Alex Wong -alexw@sabanciuniv.edu,
English
Undergraduate
--
Studio work/practice,One-to-one tutorial
Other
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CONTENT

Sequel to 3D Modelling course, student is introduced to the process of animation and multidisciplinary design as a team experience. Students polish their skills and advance their knowledge in digital media production, by assigning and completing targeted task in the area of 3D animation.

OBJECTIVE

Working in small production team, students in this course create their own animation and learn how to manage the production pipeline for a 3D animation project. With the focus on working in team environment to meet targeted schedule, students in this course -"Create and Developing Together".

LEARNING OUTCOME

Intended Learning Outcomes:
1) Revise and improve yourself in 3D knowledge after 3D modeling class.
2) Create creative/original character and environment design.
3) Problem solving for technical matters in 3D animation project.
4) Learn to work as team by sharing ideas, information and completing targeted project task.
5) Specialize yourself in one or two particular interest area in 3D. Likewise focus yourself on animation, cinematic camera or lighting issue only.

PROGRAMME OUTCOMES


1. Understand the world, their country, their society, as well as themselves and have awareness of ethical problems, social rights, values and responsibility to the self and to others. 5

2. Understand different disciplines from natural and social sciences to mathematics and art, and develop interdisciplinary approaches in thinking and practice. 5

3. Think critically, follow innovations and developments in science and technology, demonstrate personal and organizational entrepreneurship and engage in life-long learning in various subjects. 5

4. Communicate effectively in Turkish and English by oral, written, graphical and technological means. 5

5. Take individual and team responsibility, function effectively and respectively as an individual and a member or a leader of a team; and have the skills to work effectively in multi-disciplinary teams. 5


1. Develop knowledge of theories, concepts, and research methods in humanities and social sciences.

2. Assess how global, national and regional developments affect society.

3. Know how to access and evaluate data from various sources of information.


1. Demonstrate safe working habits and a general understanding of materials and processes in the visual arts. 5

2. Demonstrate knowledge of representational processes using visual as well as audial material as mediums of representation. 5

3. Show working knowledge of the process of transforming abstract/textual concepts into concrete, audio/visual forms. 5

4. Appreciate and express the cultural significance of art and understand its evolution and purposes. 5

5. Develop an awareness of compositional and organizational strategies for the effective deployment of formal elements of visual art. 5

6. Read visual texts with a deep knowledge of art history and theory and the ability of situating the content and form of the visual representation both in a historical and thematic context. 5

7. Employ necessary background knowledge regarding art administration in the body of museums and galleries. 5

8. Show a practical and technical command of materials and methods in one or more media of the visual arts. 5

ASSESSMENT METHODS and CRITERIA

  Percentage (%)
Final 40
Midterm 20
Presentation 20
Homework 20

RECOMENDED or REQUIRED READINGS

Optional Readings

- Ellen Beseb and Bryce Hallet: Animation Unleashed.
- Kit Laybourne and John Canemaker: Complete Guide to Animated Filmmaking.
- Richard Williams: The Animators Survival Kit.
- Francis Glebas: Directing the story
- Tom Sito: Timing for Animation