This course is about virtual reality technologies : input / output technologies,interaction techniqes,rendering pipeline, VR system design, perception, and Augmented Reality; and aims to introduce students to the concept of interactive and real-time synthetic worlds. The course should be appropriate for graduate students in all areas and for advanced undergraduates.
Virtual Reailty (CS 508)
2015 Fall
Faculty of Engineering and Natural Sciences
Computer Sci.& Eng.(CS)
3
10
Selim Saffet Balcısoy balcisoy@sabanciuniv.edu,
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English
Doctoral, Master
--
Formal lecture,Laboratory
Project based learning,Case Study
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Programs\Type | Required | Core Elective | Area Elective |
Computer Science and Engineering - With Bachelor's Degree | * | ||
Computer Science and Engineering - With Master's Degree | * | ||
Computer Science and Engineering - With Thesis | * | ||
Cyber Security - With Bachelor's Degree | * | ||
Cyber Security - With Master's Degree | * | ||
Cyber Security - With Thesis | * | ||
Electronics Engineering and Computer Science - With Bachelor's Degree | * | ||
Electronics Engineering and Computer Science - With Master's Degree | * | ||
Electronics Engineering and Computer Science - With Thesis | * | ||
Electronics Engineering - With Bachelor's Degree | * | ||
Electronics Engineering - With Master's Degree | * | ||
Electronics Engineering - With Thesis | * | ||
Energy Technologies and Management-With Thesis | * | ||
Industrial Engineering - With Bachelor's Degree | * | ||
Industrial Engineering - With Master's Degree | * | ||
Industrial Engineering - With Thesis | * | ||
Leaders for Industry Biological Sciences and Bioengineering - Non Thesis | * | ||
Leaders for Industry Computer Science and Engineering - Non Thesis | * | ||
Leaders for Industry Electronics Engineering and Computer Science - Non Thesis | * | ||
Leaders for Industry Electronics Engineering - Non Thesis | * | ||
Leaders for Industry Industrial Engineering - Non Thesis | * | ||
Leaders for Industry Materials Science and Engineering - Non Thesis | * | ||
Leaders for Industry Mechatronics Engineering - Non Thesis | * | ||
Manufacturing Engineering - Non Thesis | * | ||
Manufacturing Engineering - With Bachelor's Degree | * | ||
Manufacturing Engineering - With Master's Degree | * | ||
Manufacturing Engineering - With Thesis | * | ||
Materials Science and Nano Engineering-(Pre:Materials Science and Engineering) | * | ||
Materials Science and Nano Engineering-(Pre:Materials Science and Engineering) | * | ||
Materials Science and Nano Engineering - With Thesis (Pre.Name: Materials Science and Engineering) | * | ||
Mechatronics Engineering - With Bachelor's Degree | * | ||
Mechatronics Engineering - With Master's Degree | * | ||
Mechatronics Engineering - With Thesis | * | ||
Molecular Biology, Genetics and Bioengineering (Prev. Name: Biological Sciences and Bioengineering) | * | ||
Molecular Biology, Genetics and Bioengineering-(Prev. Name: Biological Sciences and Bioengineering) | * | ||
Molecular Biology,Genetics and Bioengineering-With Thesis (Pre.Name:Biological Sciences and Bioeng.) | * | ||
Physics - Non Thesis | * | ||
Physics - With Bachelor's Degree | |||
Physics - With Master's Degree |
CONTENT
OBJECTIVE
This course is about virtual reality technologies: input/output technologies, interaction techniques, rendering pipeline, VR system design, perception, and Augmented Reality; and aims to introduce students to the concept of interactive and real-time synthetic worlds. The course should be appropriate for graduate students in all areas and for advanced undergraduates.
LEARNING OUTCOMES
- * Introduction to VR systems: State of the art VR systems, use cases
- * Input technologies: Motion trackers, pointers, computer vision based approaches
- * Output technologies: Visual displays, audio, haptics
- * Real-time system design: distributed systems, parallel processing, rendering pipeline
- * Interaction techniques: Avatars, agents, direct manipulation, perception
- * Experience design: Successful VR use cases, navigation
- * Introduction to Augmented Reality: overview, use cases
Update Date:
ASSESSMENT METHODS and CRITERIA
Percentage (%) | |
Participation | 20 |
Individual Project | 30 |
Written Report | 30 |
Presentation | 10 |
Homework | 10 |
RECOMENDED or REQUIRED READINGS
Readings |
Handouts from the state-of-the-art research papers. |