Virtual Reailty (CS 508)

2015 Fall
Faculty of Engineering and Natural Sciences
Computer Sci.& Eng.(CS)
3
10
Selim Saffet Balcısoy balcisoy@sabanciuniv.edu,
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English
Doctoral, Master
--
Formal lecture,Laboratory
Project based learning,Case Study
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CONTENT

This course is about virtual reality technologies : input / output technologies,interaction techniqes,rendering pipeline, VR system design, perception, and Augmented Reality; and aims to introduce students to the concept of interactive and real-time synthetic worlds. The course should be appropriate for graduate students in all areas and for advanced undergraduates.

OBJECTIVE

This course is about virtual reality technologies: input/output technologies, interaction techniques, rendering pipeline, VR system design, perception, and Augmented Reality; and aims to introduce students to the concept of interactive and real-time synthetic worlds. The course should be appropriate for graduate students in all areas and for advanced undergraduates.

LEARNING OUTCOMES

  • * Introduction to VR systems: State of the art VR systems, use cases
  • * Input technologies: Motion trackers, pointers, computer vision based approaches
  • * Output technologies: Visual displays, audio, haptics
  • * Real-time system design: distributed systems, parallel processing, rendering pipeline
  • * Interaction techniques: Avatars, agents, direct manipulation, perception
  • * Experience design: Successful VR use cases, navigation
  • * Introduction to Augmented Reality: overview, use cases

ASSESSMENT METHODS and CRITERIA

  Percentage (%)
Participation 20
Individual Project 30
Written Report 30
Presentation 10
Homework 10

RECOMENDED or REQUIRED READINGS

Readings

Handouts from the state-of-the-art research papers.