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Code CS 450
Term 201602
Title Arts and Computing
Faculty Faculty of Engineering and Natural Sciences
Subject Computer Sci.& Eng.(CS)
SU Credit 3
ECTS Credit 6.00 / 6.00 ECTS (for students admitted in the 2013-14 Academic Year or following years)
Instructor(s) Selim Saffet Balc?soy -balcisoy@sabanciuniv.edu,
Language of Instruction English
Level of Course Undergraduate
Type of Course Click here to view.
Prerequisites
(only for SU students)
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Mode of Delivery Formal lecture,Interactive lecture,Studio work/practice
Planned Learning Activities Interactive,Discussion based learning,Project based learning
Content

This course will cover the history of computing in the arts, technologies and trends in new media. It will give an overview on input, output devices and human visual perception. The course will cover principles of virtual environments, hardware, software and design issues in presenting images and sound in immersive environments, input and control devices, quantative asessment of virtual reality systems. We will investigate conceptual strategies and creative possibilities for artists working in new media and engineers developing media technologies. The course will view abroad range of work by artists who use the computer as a medium, as a tool, as subject matter or all of the above, screening projects on CD-ROMS, the Web and videos as well as other cultural artifacts of the digital age, from games, feature animations to chat rooms. During weekly labs, art and engineering students will be working on media demonstration projects as small groups. Engineering students will develop software and arts students will create content.

Objective

This course will cover the history of computing in the arts, technologies and trends in new media. It will give an overview on input, output devices and human visual perception.

The course will cover principles of virtual environments, hardware, software and design issues in presenting images and sound in immersive environments, input and control devices, quantitative assessment of virtual reality systems.

Learning Outcome

investigate conceptual strategies and creative possibilities for artists working in new media and engineers developing media technologies.
view a broad range of work by artists who use the computer as a medium, as a tool, as subject matter or all of the above, screening projects on CD-ROMS, the Web and videos as well as other cultural artifacts of the digital age, from games, feature animations to chat rooms.
art and engineering students will be working on media demonstration projects as small groups.
engineering students will develop software and arts students will create content.

Programme Outcomes
 
Common Outcomes For All Programs
1 Understand the world, their country, their society, as well as themselves and have awareness of ethical problems, social rights, values and responsibility to the self and to others. 5
2 Understand different disciplines from natural and social sciences to mathematics and art, and develop interdisciplinary approaches in thinking and practice. 5
3 Think critically, follow innovations and developments in science and technology, demonstrate personal and organizational entrepreneurship and engage in life-long learning in various subjects. 5
4 Communicate effectively in Turkish and English by oral, written, graphical and technological means. 5
5 Take individual and team responsibility, function effectively and respectively as an individual and a member or a leader of a team; and have the skills to work effectively in multi-disciplinary teams. 5
Common Outcomes ForFaculty of Eng. & Natural Sci.
1 Possess sufficient knowledge of mathematics, science and program-specific engineering topics; use theoretical and applied knowledge of these areas in complex engineering problems. 4
2 Identify, define, formulate and solve complex engineering problems; choose and apply suitable analysis and modeling methods for this purpose. 5
3 Develop, choose and use modern techniques and tools that are needed for analysis and solution of complex problems faced in engineering applications; possess knowledge of standards used in engineering applications; use information technologies effectively. 4
4 Ability to design a complex system, process, instrument or a product under realistic constraints and conditions, with the goal of fulfilling specified needs; apply modern design techniques for this purpose. 5
5 Design and conduct experiments, collect data, analyze and interpret the results to investigate complex engineering problems or program-specific research areas. 3
6 Knowledge of business practices such as project management, risk management and change management; awareness on innovation; knowledge of sustainable development. 2
7 Knowledge of impact of engineering solutions in a global, economic, environmental, health and societal context; knowledge of contemporary issues; awareness on legal outcomes of engineering solutions; understanding of professional and ethical responsibility. 4
Visual Arts and Visual Communications Design Program Outcomes Core Electives II (Skill Courses)
1 Demonstrate safe working habits and a general understanding of materials and processes in the visual arts. 4
2 Demonstrate knowledge of representational processes using visual as well as audial material as mediums of representation. 5
3 Show working knowledge of the process of transforming abstract/textual concepts into concrete, audio/visual forms. 5
4 Appreciate and express the cultural significance of art and understand its evolution and purposes. 3
5 Develop an awareness of compositional and organizational strategies for the effective deployment of formal elements of visual art. 3
6 Read visual texts with a deep knowledge of art history and theory and the ability of situating the content and form of the visual representation both in a historical and thematic context. 2
7 Employ necessary background knowledge regarding art administration in the body of museums and galleries. 1
8 Show a practical and technical command of materials and methods in one or more media of the visual arts. 4
Materials Science and Nano Engineering Program Outcomes Area Electives
1 Applying fundamental and advanced knowledge of natural sciences as well as engineering principles to develop and design new materials and establish the relation between internal structure and physical properties using experimental, computational and theoretical tools. 1
2 Merging the existing knowledge on physical properties, design limits and fabrication methods in materials selection for a particular application or to resolve material performance related problems. 1
3 Predicting and understanding the behavior of a material under use in a specific environment knowing the internal structure or vice versa. 1
Mechatronics Engineering Program Outcomes Area Electives
1 Familiarity with concepts in statistics and optimization, knowledge in basic differential and integral calculus, linear algebra, differential equations, complex variables, multi-variable calculus, as well as physics and computer science, and ability to use this knowledge in modeling, design and analysis of complex dynamical systems containing hardware and software components. 1
2 Ability to work in design, implementation and integration of engineering applications, such as electronic, mechanical, electromechanical, control and computer systems that contain software and hardware components, including sensors, actuators and controllers. 4
Computer Science and Engineering Program Outcomes Area Electives
1 Design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs and to solve a computational problem. 5
2 Demonstrate knowledge of discrete mathematics and data structures. 1
3 Demonstrate knowledge of probability and statistics, including applications appropriate to computer science and engineering. 1
Electronics Engineering Program Outcomes Area Electives
1 Use mathematics (including derivative and integral calculations, probability and statistics), basic sciences, computer and programming, and electronics engineering knowledge to design and analyze complex electronic circuits, instruments, software and electronics systems with hardware/software. 3
2 Analyze and design communication networks and systems, signal processing algorithms or software using advanced knowledge on differential equations, linear algebra, complex variables and discrete mathematics. 1
Assessment Methods and Criteria
  Percentage (%)
Participation 25
Group Project 75
Recommended or Required Reading
Readings

The Computer in the Visual Arts, Anne Morgan Spalter