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Code CS 450
Term 201002
Title Arts and Computing
Faculty Faculty of Engineering and Natural Sciences
Subject Computer Sci.& Eng.(CS)
SU Credit 3
ECTS Credit 6.00
Instructor(s) Selim Saffet Balcısoy -balcisoy@sabanciuniv.edu,
Language of Instruction English
Level of Course Undergraduate
Type of Course Click here to view.
Prerequisites
(only for SU students)
VA234 VA334 CS201
Planned Learning Activities Lecture,Project,
Content This course will cover the history of computing in the arts, technologies and trends in new media. It will give an overview on input, output devices and human visual perception. The course will cover principles of virtual environments, hardware, software and design issues in presenting images and sound in immersive environments, input and control devices, quantative asessment of virtual reality systems. We will investigate conceptual strategies and creative possibilities for artists working in new media and engineers developing media technologies. The course will view abroad range of work by artists who use the computer as a medium, as a tool, as subject matter or all of the above, screening projects on CD-ROMS, the Web and videos as well as other cultural artifacts of the digital age, from games, feature animations to chat rooms. During weekly labs, art and engineering students will be working on media demonstration projects as small groups. Engineering students will develop software and arts students will create content.
Objective This course will cover the history of computing in the arts, technologies and trends in new media. It will give an overview on input, output devices and human visual perception. The course will cover principles of virtual environments, hardware, software and design issues in presenting images and sound in immersive environments, input and control devices, quantitative assessment of virtual reality systems.
Learning Outcome We will investigate conceptual strategies and creative possibilities for artists working in new media and engineers developing media technologies
The course will view a broad range of work by artists who use the computer as a medium, as a tool, as subject matter or all of the above, screening projects on CD-ROMS, the Web and videos as well as other cultural artifacts of the digital age, from games, feature animations to chat rooms
During weekly labs, art and engineering students will be working on media demonstration projects as small groups
Engineering students will develop software and arts students will create content
Programme Outcomes
 
Common Outcomes For All Programs
1Understand the world, their country, their society, as well as themselves and have awareness of ethical problems, social rights, values and responsibility to the self and to others.5
2Understand different disciplines from natural and social sciences to mathematics and art, and develop interdisciplinary approaches in thinking and practice.5
3Think critically, follow innovations and developments in science and technology, demonstrate personal and organizational entrepreneurship and engage in life-long learning in various subjects.5
4Communicate effectively by oral, written, graphical and technological means and have competency in English.5
5Take individual and team responsibility, function effectively and respectively as an individual and a member or a leader of a team.5
Common Outcomes For Faculty of Eng. & Natural Sci.
1Possess and apply knowledge of mathematics, science, and engineering.3
2Design and conduct research, do experiments, as well as analyze and interpret data.5
3Identify, formulate, and solve engineering problems.3
4Use the techniques, skills, and modern engineering tools necessary for engineering practice.3
5Analyze, design and model engineering systems, components and processes.2
BA-Visual Arts&Visual Com.Des. Program Outcomes (Core Electives II (Skill Courses))
1Demonstrate safe working habits and a general understanding of materials and processes in the visual arts.4
2Demonstrate knowledge of representational processes using visual as well as audial material as mediums of representation.5
3Show working knowledge of the process of transforming abstract/textual concepts into concrete, audio/visual forms.5
4Appreciate and express the cultural significance of art and understand its evolution and purposes.3
5Develop an awareness of compositional and organizational strategies for the effective deployment of formal elements of visual art.3
6Read visual texts with a deep knowledge of art history and theory and the ability of situating the content and form of the visual representation both in a historical and thematic context.2
7Employ necessary background knowledge regarding art administration in the body of museums and galleries.1
8Show a practical and technical command of materials and methods in one or more media of the visual arts.4
Recommended or Required Reading
Readings The Computer in the Visual Arts, Anne Morgan Spalter